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Um, I got a Question Cupcake
Topic Started: Dec 9 2014, 12:18 AM (606 Views)
501st Big Mike
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I reserve the right to be loudly opinionated on subjects I am completely ignorant of

I was looking at the Krocylea doc to try and figure out roughly how long it would take to replenish or loses from it, when a few things didn't add up.

In the first clash where Shadow Isles fought with the Krocyleans against Freljord, Ionia, and the rival Krocyleans, Shadow Isles didn't get its +20% buff from Aatrox, or the +10% from Mordekaiser's Gauntlet. It also didn't receive the Gauntlet bonus in the Everyone vs Void battle. I looked at all the SI units in those 2 fights, did the math, and saw in first battle they received no buff, while in second battle they only recieved the +20% from Aatrox. This leads to SI taking more casualties, as well as the Freljord Ionia and Krocyleans from first battle taking less.

Then I noticed Elise. She and her Swarm were exactly the same as they had been on Neritum, but the end of the Gdoc of Neritum said she would level up in some way. I don't see anything on the Krocylean Gdoc to suggest she had any more power/abilities than she did on Neritum.

Lastly is the Zombie dogs, this is the smallest impact of my questions here. They were listed as strength 2d5-1. I don't think I've seen any other unit that has a number subtracted off of its roll when calculating strength. This is potentially problematic as it could leave a unit as 0 strength (or negative had the subtraction been more than 1).

I'm just wondering what was up with those things I noticed. Am I not aware of something that went on or was there an actually mistake made?
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StormRevolver
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Magus
it was said that we shouldnt have gotten any buff from the gauntlet since it gave us the crypt fiends, so it got its reward as a major achievment. Then again we just sent in morde because it was said that he would do something with the gauntlet
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StormRevolver
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Magus
Oh if we are around the theme, i dont think i got reliable free time to apply as a staff member (and then lets not talk about how unfittin i am XD), but i wanted to comment that the problem is not in the complication of the system, but that u guys dont have tools. I mean with a macro enabled excel workbook you could automate the military calculations, and it wouldnt take more time than to fill in the participants and then click some buttons so the table would roll out and calculate everything, and even then it could be made so you can still change results if you want.
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StormRevolver
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Magus
hm and yes the modifiers and rolls were inconsistent in the respect of do they apply before, or after the instant casualities. Should i make recalculations when i got time ? :) But im kinda sure that cct doesnt want to change the results anymore :(
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StormRevolver
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Magus
aaand again im on an idea spree about how we could represent better the "upkeep" side of military, and how we could reign in the SI passiv a bit. But i guess you guys dont want to complicate things more :)
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silencermage
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Research and Devlelopment
StormRevolver
Dec 9 2014, 12:46 AM
it was said that we shouldnt have gotten any buff from the gauntlet since it gave us the crypt fiends, so it got its reward as a major achievment. Then again we just sent in morde because it was said that he would do something with the gauntlet
Your exactly right only reason why I proposed mord in the first place as a leader choice
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CupcakeTrap
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I would direct you to Naggarok concerning these questions.

I've been planning to make a spreadsheet GDoc for Naggarok to do these rolls automatically for some time. I'll try to do that before the next big event.

I can comment on the gauntlet, though. Basically, we realized that we'd given the Shadow Isles twice what we should have given it. A Major Military reward is 10 Strength. We gave them a 10 Strength unit, then tacked on a +10% Strength bonus (which comes to about 10 Strength per 100 units of army size), because we forgot that we'd given them the 10-strength unit. We decided that Mordekaiser's buff would be a temporary 10% Strength.
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StormRevolver
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Magus
But what Big said about the first battle can actualy change the outcome. if we dont add the atrox 20%, and just use the double roll, then we would have a better avarage than the units base str on the rolls, and that means that that last archer unit would have survived the rune war spells (im asuming the units dont roll horribly).
Edited by StormRevolver, Dec 9 2014, 10:24 AM.
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501st Big Mike
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I reserve the right to be loudly opinionated on subjects I am completely ignorant of

Here is what Naggarok said when I asked him on the matter:
Quote:
 
A) The first "fight" wasn't one due to Freljrod opening up the void. THe untis were just listed as a way to say what the units were going into the battle. Furthermore instant casualties from naval bombardment and the rune magic work on average strength which does not include modifers. Furthermore, the gauntlet wasn't actually supposed to be there in the first place and I arbitrarily added to the third(actually the second) set of combat.

B) Again, since Elise wasn't actually involved in combat, her having additional combat abilities would be pointless unless they were applied before the round which wasn't really what we had in mind.

C) That was just to make the dice fit the strength. It can't actually be 0 as its minimum is 2, meanign at worst it is just one
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StormRevolver
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Magus
hm just a stupid question i guess but did nagga double roll the strenght of the SI units? its just 2 of the 3 rounds we rolled bellow avarage and that should be highly unlikely :(
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