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| Poll: What should the goal of World Systems be? | |
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| Topic Started: Jan 8 2015, 11:06 PM (425 Views) | |
| Deleted User | Jan 8 2015, 11:06 PM Post #1 |
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Deleted User
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Please give your feedback! Thank you. |
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| Kaynunot | Jan 9 2015, 05:09 AM Post #2 |
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Kuronan Estimare, Psionic Psion of House Estimare
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Admittedly as I'm looking at this poll I'm worried about the extremes of both choices within. I'd like to ask questions on both sides of the Spectrum just for the sake of Transparency and Clarity. For Interacting with the Rift, I'm worried more than anything this is asking indirectly what impact, if any, the Balance Of Power should offer. In certain cases this has proven to be an extremely Toxic mechanic (just look at Favor and Research ) but I am worried if it becomes entirely removed from gameplay as well (As much as I complained about Bilgewater being ahead and as much as I'm not the biggest fan of being on the Losing Side, I feel like there should be Tournaments (even with the Zaun/Bilgewater faction being the most likely winner of such events, we have seen very Drastic turn-arounds in Tournaments.))On World Systems and the Narrative, I do want World Systems to have a larger impact on the Narrative (If A faction has an oppressive Military *Cough*Shadow Isles/Zaun/Demacia/Noxus*Cough* then they should be able to affect the narrative by being able to flex their muscles.) I'm worried if it literally overtakes the Narrative though, and forces the Staff to rewrite the arc over it. I don't think they should have to do that but World Systems should have more of an impact. I'm also really worried we'll have a repeat of what happened to Shadow Isles this arc, where our Research and Espionage Sucked, so our only options were War, War, and More War, or we take a Really Weak Roll that offers next to nothing. On Summoner's Rift and The World Systems, I'm worried this is, again, asking if Balance Of Power should have an Impact on World Systems. I don't like this because it becomes a Snowballing mechanic as we've seen many times before. It's almost insane what it does especially when one factions knows exactly how to play and another may have generally weaker champions or possibly be dependent on a Strategy that another faction may Hard-Counter (For example, Piltover's Poke Comp getting beaten down by a Hard Zaunite Engage or a Strong Demacian Teamfight. Or Shadow Isles' AP Dependent Team Composition being overridden by Mr/Level Glyphs and Magic Resist.) Players and Storyline Decisions should stay. I liked that we had a lot of decisions in Nyroth even if it became extremely chaotic at times. It's this kind of Decision-Making that No One Else can OWN! Not many multiplayer games have shown me that Player Decisions have a very Literal impact on the Storyline and Narrative. Factions is entirely different, our decisions affect the Narrative massively, good or bad. On one hand I definitely like that. But as CupcakeTrap has said many times before, a Faction should never be forced to become something it's not (Ionia shouldn't decide one day it wants to abandon all sens and Delve into Research while spiking it's Danger Level to try to compete with Zaun. It should be able to, say, work with Zed or maybe have Syndra do something to the Elder Council, but it shouldn't be forced to become Zaun if players want it.) On World Systems and Factions Strength, I'm in favor of Factions with a lot of Story Power having a Larger Impact, but I am worried about the smaller factions that don't have this same Power. Demacia, Noxus, Zaun... If they are doing Extremely Well, and if they have Strong World Systems Stats, they SHOULD have a lot of Narrative Power. But that doesn't mean factions like Bandle City should lose their place in the narrative either World Systems shouldn't be Detail Oriented. That's honestly my thoughts on that. Stormhaven proved Too Much Detail is a terrible thing to have. That's the one thing on this poll I'm honestly not concerned about. Hell, this entire Arc proved just how Too Much Detail really is bad (We still haven't gotten even Half our Lore Updates complete for god sake!) Edited by Kaynunot, Jan 9 2015, 05:15 AM.
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| StormRevolver | Jan 9 2015, 06:16 AM Post #3 |
Magus
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I dont realy like this poll. its way too binary, and seems like there is a lot of implicit questions in it, that should be asked maybe seperately. But about Kuronans too much detail, i think there is no problem with having detailed things. The problem was that the staff didnt had any tools to properly manage these details.
Edited by StormRevolver, Jan 9 2015, 06:20 AM.
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| CrazedPorcupine | Jan 9 2015, 08:37 AM Post #4 |
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Keeper of the Veritama
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Would you say World Systems is meant to give players a way to interact off of the rift? I think that world systems is meant to help give players a way to interact with the story by helping them make decisions that are more impactful to the story when they either 1)don't play matches or 2)feel like they aren't good enough to have an impact the story through matches. (Not gonna lie, I'm in both categories with most of it being in category 1) What is World System's relationship with an arc's narrative? World System's should be intertwined with the Arc's Narrative. World systems should guide the narrative, which should then in turn affect world systems. I personally would just love to see that the World Systems helps provide meaningful depth to the Narrative. What about League itself? What is World System's relationship with games played on the rift? The League should be a UN kind of system, where the matches are where all factions can be represented relatively evenly in terms of the skill of the participants. World systems should have minor to non-existent effects on games played on the rift, with the only effects being political rolls to either change where matches take place or for some other rule change. But ONLY politics should end up affecting games, and even then not in any way that would severely dampen or create a larger skill gap between the factions in an otherwise even match. (This means everything done must affect both sides) Should players be able to make decisions using World Systems? Yes, Players should be able to make decisions using world systems. They should decide how a faction should act in given situations, which decisions to make, whether it's what to focus on, what to become, etc. What should World System's stance be on faction strength? World Factions should represent Factions' strength in the World. That being said, Balance of Power honestly has the ability to make a single faction go from side faction without any real meaning to "Global Superpower" in a matter of months. This is kinda ridiculous and should be changed. Balance of power should honestly give at most a 5% bonus to any given system within World systems, and even then it should honestly be given only to the Diplomacy/Politics stat. Giving a huge BoP bonus to other stats creates huge snowballing issues that we've seen in both Hextech Revolution and Nyroth where the lead factions came out ahead on everything because they just got so many bonuses. Should World Systems be detail-oriented? Yes, in some areas. Certain areas like Diplomacy and Espionage can stand to be fairly vague and broad, while others like Economics kinda need specifics in order to actually work properly or be worth keeping. |
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| Deleted User | Jan 9 2015, 08:53 AM Post #5 |
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Deleted User
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This is just a poll I put together last night before I went to bed anyway. It is very binary, since I'm mostly curious which side everyone would take if it were one or the other, and the distribution of those answers. Either way it's obviously fostering discussion on the topic - which is really what I'm after. |
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| AbiwonKenabi | Jan 12 2015, 02:28 PM Post #6 |
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Sorcerer
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This is probably my biggest concern. Every arc should have every faction contributing something story-wise: we had a lot of success with this in Hextech where every faction has a story accomplishment they can be proud of (Demacia is debatable but eh...they won the final Tournament at least). HOWEVER, Having Zaun--formerly Noxus' sidekick--become a huge superpower in just a few months is a little too much. Sure give them some fancy toys and achievements to be proud of, but gifting them ginormous bonuses in nearly every single available stat is kind of ridiculous. Same with Bilgewater: Bilge was some mercenary state that was held very loosely together. Now they are arguably better than most factions other than Zaun. There needs to be some sort of way to either normalize the factions post-arc (bring them back in line with their average stats later on, while also leaving them with small net gains) OR the gains need to be less during the course of the arc. This does not mean that smaller factions cannot have a lasting impact on the story...but it does mean it will take a lot more than some purple sand or random islands to put them on-par with Demacia or Noxus, for example. |
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) but I am worried if it becomes entirely removed from gameplay as well (As much as I complained about Bilgewater being ahead and as much as I'm not the biggest fan of being on the Losing Side, I feel like there should be Tournaments (even with the Zaun/Bilgewater faction being the most likely winner of such events, we have seen very Drastic turn-arounds in Tournaments.))


12:32 PM Jul 11