Welcome Guest [Log In] [Register]
A young acolyte bows as you approach. "Greetings, Summoner. I confess your face is yet unfamiliar to me. May I ask your name?"
He opens the register book and wets a quill. Will you sign?

New to Factions? Register for the forum here!

Contact Summoner Random Nom (Rat King#2972 @ Discord) to confirm your registration. (We get a lot of bot signups. Somebody has decided that Factions is a prime demographic for discount shoe sales. Pinging Nom will allow him to make sure your signup doesn't get bounced.)

If you've already signed up, log in below.

Username:   Password:
Add Reply
Lore Event VI; Come vote!
Topic Started: Jan 9 2015, 07:30 PM (3,126 Views)
CupcakeTrap
Member Avatar


Come comment! I have some basic options sketched out, but they're pretty…bare bones. :3

Link: Lore Event VI (Shadow Isles) discussion/planning doc

Thanks!

EDIT: And here's the event itself!

Link to event page: Lore Event VI
Edited by CupcakeTrap, Jan 19 2015, 09:03 PM.
Offline Profile Quote Post Goto Top
 
Zondervain
No Avatar
Invoker
I personally really like the "Raise" option. It will help cement the fact that we've turned away from our warring ways, will give us (hopefully) increased stats that aren't military and industry, and will give us much stronger legal standing, at least where Demacia and Ionia are concerned.
Offline Profile Quote Post Goto Top
 
Kaynunot
Member Avatar
Kuronan Estimare, Psionic Psion of House Estimare
Added quite a few more suggestions than I had last time. I feel like this event should give us a Research Project so we aren't sitting on our hands and losing that Extra Research we ended up getting.
Offline Profile Quote Post Goto Top
 
drmigit2
Member Avatar
Magus
The first option is...lacking. Filling the continent with Liches and watching what happens from there seems appropriately Shadow Islesey. Oh, as a side note. Since everyone on Neritum is dead, shouldn't the sub-nexus be empowering the plants on the island? I think some sort of conclusion on that could be interesting. Perhaps we could send some of our Liches over that way to begin making it into another stronghold? Over time a lot of change could be brought to that island.
Offline Profile Quote Post Goto Top
 
CupcakeTrap
Member Avatar


drmigit2
Jan 10 2015, 01:15 PM
The first option is...lacking. Filling the continent with Liches and watching what happens from there seems appropriately Shadow Islesey. Oh, as a side note. Since everyone on Neritum is dead, shouldn't the sub-nexus be empowering the plants on the island? I think some sort of conclusion on that could be interesting. Perhaps we could send some of our Liches over that way to begin making it into another stronghold? Over time a lot of change could be brought to that island.
So that might be one way to make it more interesting: make it geographically based. Perhaps they could go to Monsku and turn all the dead mages into liches, or go to Korag and raise up all the dead mooks as soldiers. (I figure Neritum and Daeyux should be saved more for the post-arc final event, but maybe there could be options to boost those.) The idea would be that this would represent what the Isles focus on before the final peace edict hits and locks down the mainland.
Offline Profile Quote Post Goto Top
 
Zondervain
No Avatar
Invoker
I've added to the document an idea of what I think we should do moving forward. (It may need to be approved though, because only part of the suggestion has been approved)
Offline Profile Quote Post Goto Top
 
StormRevolver
No Avatar
Magus
maybe there could be an options since now karthus is in lead that we can "disarm". I mean we should have shittons of souls in a mindless army. And if we make an upkeep kind of mechanism for SI it should be that the necromancers and champions just cant directly command an army of that size. and then SI could just turn those souls into "free citizens" Oor this should go to world systems XD
Offline Profile Quote Post Goto Top
 
CupcakeTrap
Member Avatar


StormRevolver
Jan 11 2015, 02:57 AM
maybe there could be an options since now karthus is in lead that we can "disarm". I mean we should have shittons of souls in a mindless army. And if we make an upkeep kind of mechanism for SI it should be that the necromancers and champions just cant directly command an army of that size. and then SI could just turn those souls into "free citizens" Oor this should go to world systems XD
Yeah, I'm trying to put the focus for these lore events on the story itself rather than the details of World Systems, not least because we're still writing the new World Systems.
Offline Profile Quote Post Goto Top
 
drmigit2
Member Avatar
Magus
CupcakeTrap
Jan 11 2015, 10:56 AM
StormRevolver
Jan 11 2015, 02:57 AM
maybe there could be an options since now karthus is in lead that we can "disarm". I mean we should have shittons of souls in a mindless army. And if we make an upkeep kind of mechanism for SI it should be that the necromancers and champions just cant directly command an army of that size. and then SI could just turn those souls into "free citizens" Oor this should go to world systems XD
Yeah, I'm trying to put the focus for these lore events on the story itself rather than the details of World Systems, not least because we're still writing the new World Systems.
In that case, why not have Karthus collaborate with these new Liches to open up a school or something? The fact is, the undead have a pretty piss-poor outreach program, but if Karthus creates a ridiculous number of Liches on Nyroth, perhaps they will be able to begin researching more undead powers? Lots of cool stuff could happen there, it's also possible that these Liches would be able to start carving out pieces of Nyroth for themselves.
Offline Profile Quote Post Goto Top
 
silencermage
Member Avatar
Research and Devlelopment
You guys already know im an advocate of the undead society been that way since the start of the arc =D
Offline Profile Quote Post Goto Top
 
Kaynunot
Member Avatar
Kuronan Estimare, Psionic Psion of House Estimare
Well if we can't work out numbers, can we at least have the assurance by the Staff that when World Systems are reworked that going with buffing our Research/Espionage Stat will not be minor? We do want to have Viable Alternatives to Armies if we ever get into an arc again. I sure as hell the next Shadow Isles Summoners to have 10 more Research from us deciding we want Liches and going 'WOW, THEY REALLY SHOULD HAVE GONE ARMY, THIS WAS A RIP-OFF!' I'd be extremely disappointed if we did make this Undead Society but all it gives us is A Pat On The Back level of reward in comparison to how we could have buffed up our Military and become The Greatest Military in Runeterra.
Offline Profile Quote Post Goto Top
 
CupcakeTrap
Member Avatar


Kuronan
Jan 11 2015, 06:31 PM
Well if we can't work out numbers, can we at least have the assurance by the Staff that when World Systems are reworked that going with buffing our Research/Espionage Stat will not be minor? We do want to have Viable Alternatives to Armies if we ever get into an arc again. I sure as hell the next Shadow Isles Summoners to have 10 more Research from us deciding we want Liches and going 'WOW, THEY REALLY SHOULD HAVE GONE ARMY, THIS WAS A RIP-OFF!' I'd be extremely disappointed if we did make this Undead Society but all it gives us is A Pat On The Back level of reward in comparison to how we could have buffed up our Military and become The Greatest Military in Runeterra.
That sounds plausible. There's a good chance we'll be redoing stats for some factions when the new system is finished; I'd be fine with slanting SI's numbers based in part on what they decide. What I can't promise is a stat buff: we haven't decided how we're doing stat changes from arcs yet. But if SI wants less Military and more Research, that sounds reasonable.
Offline Profile Quote Post Goto Top
 
Kaynunot
Member Avatar
Kuronan Estimare, Psionic Psion of House Estimare
CupcakeTrap
Jan 11 2015, 06:49 PM
That sounds plausible. There's a good chance we'll be redoing stats for some factions when the new system is finished; I'd be fine with slanting SI's numbers based in part on what they decide. What I can't promise is a stat buff: we haven't decided how we're doing stat changes from arcs yet. But if SI wants less Military and more Research, that sounds reasonable.
Cupcake, I have to ask as politely as I can online. CupcakeTrap, please don't make another Medoicre faction in this Stat Rebalance. The Shadow Isles' only realistic choice this arc was going into Full War. Don't make anyone do Just One Strat next time. People need options, viable options. All of the Research challenges we got were not in our favor at all and I didn't feel like our Low Base Research Stat was taken into account properly. Please, consider future arcs, and don't ever make people have Only One Thing they are good at.

And on a less sad note, I did a thing on the Lore EVent. Please be sure to edit as necessary, comment on how people would act, or add your Summoner OCs in suggestions.
Edited by Kaynunot, Jan 11 2015, 07:24 PM.
Offline Profile Quote Post Goto Top
 
ChroniclerC
Member Avatar
Submit to the Void
One last thing I wanna throw out there. While I understand Staff's desire for SI to have "good guy" options, no one joined a confederation of undead monstrosities to be liked. I personally would appreciate if even our more altruistic options has something menacing or off-putting about them, rather than token Disney Princess options that SI would never in a million years do. Even when we're nice, we're creepy.
Offline Profile Quote Post Goto Top
 
CupcakeTrap
Member Avatar


Kuronan
Jan 11 2015, 07:23 PM
Cupcake, I have to ask as politely as I can online. CupcakeTrap, please don't make another Medoicre faction in this Stat Rebalance. The Shadow Isles' only realistic choice this arc was going into Full War. Don't make anyone do Just One Strat next time. People need options, viable options. All of the Research challenges we got were not in our favor at all and I didn't feel like our Low Base Research Stat was taken into account properly. Please, consider future arcs, and don't ever make people have Only One Thing they are good at.
There will be several rounds of commentary and revision for the new World Systems. Don't worry.

I don't think it was SI's stats that caused those issues, however: I think it was a general imbalance toward Research being a god-stat. I'm fixing that in the new version. I think the other factor involved there was that SI was at like -50 on BoP for almost the entire arc.

ChroniclerC
 
One last thing I wanna throw out there. While I understand Staff's desire for SI to have "good guy" options, no one joined a confederation of undead monstrosities to be liked. I personally would appreciate if even our more altruistic options has something menacing or off-putting about them, rather than token Disney Princess options that SI would never in a million years do. Even when we're nice, we're creepy.

I spent a lot of the arc trying to figure SI out, and I'm not sure I ever succeeded. Part of the problem was that the popular conceptions of SI seem to involve a collision between traditional Spooky Undead Monsters material dating back to time immemorial—almost every culture has a notion that the dead are scary—and a much more recent transhumanist worldview. It's a really weird combination of fantasy and science fiction. I don't think becoming a lich is really supposed to be like becoming a post-corporeal intelligence, for instance. But Karthus has some concept like that in his lore: undeath as a means of escaping death. But I don't think it's meant to be as "clean" as the transhumanist version; traditionally, fantasy settings treat escaping death through necromancy as Really Really Creepy, with a lot of metaphors about "stretching oneself too thin" or becoming an abomination. (Nefara isn't a happy person, and it's not just because she went crazy in the pyramid, or because the Void corrupted her.) Maybe this is something we should target for exploration and discussion during Intermission.

I will do my best to have a spectrum of options in this lore event, and to make all or most of them have that creepiness that I think is intrinsic to the Isles. Everything the Isles does should, I think, have an element of horror.
Edited by CupcakeTrap, Jan 11 2015, 09:26 PM.
Offline Profile Quote Post Goto Top
 
StormRevolver
No Avatar
Magus
Kuronan
Jan 11 2015, 07:23 PM
CupcakeTrap
Jan 11 2015, 06:49 PM
That sounds plausible. There's a good chance we'll be redoing stats for some factions when the new system is finished; I'd be fine with slanting SI's numbers based in part on what they decide. What I can't promise is a stat buff: we haven't decided how we're doing stat changes from arcs yet. But if SI wants less Military and more Research, that sounds reasonable.
Cupcake, I have to ask as politely as I can online. CupcakeTrap, please don't make another Medoicre faction in this Stat Rebalance. The Shadow Isles' only realistic choice this arc was going into Full War. Don't make anyone do Just One Strat next time. People need options, viable options. All of the Research challenges we got were not in our favor at all and I didn't feel like our Low Base Research Stat was taken into account properly. Please, consider future arcs, and don't ever make people have Only One Thing they are good at.

And on a less sad note, I did a thing on the Lore EVent. Please be sure to edit as necessary, comment on how people would act, or add your Summoner OCs in suggestions.
its not the stats that should change that much i think, its the tests. Where its applicable the results should mean more of a how much time it takes, not just about wheter or not you mess it up.
Offline Profile Quote Post Goto Top
 
ChroniclerC
Member Avatar
Submit to the Void
CupcakeTrap
Jan 11 2015, 09:25 PM
ChroniclerC
 
One last thing I wanna throw out there. While I understand Staff's desire for SI to have "good guy" options, no one joined a confederation of undead monstrosities to be liked. I personally would appreciate if even our more altruistic options has something menacing or off-putting about them, rather than token Disney Princess options that SI would never in a million years do. Even when we're nice, we're creepy.

I spent a lot of the arc trying to figure SI out, and I'm not sure I ever succeeded. Part of the problem was that the popular conceptions of SI seem to involve a collision between traditional Spooky Undead Monsters material dating back to time immemorial—almost every culture has a notion that the dead are scary—and a much more recent transhumanist worldview. It's a really weird combination of fantasy and science fiction. I don't think becoming a lich is really supposed to be like becoming a post-corporeal intelligence, for instance. But Karthus has some concept like that in his lore: undeath as a means of escaping death. But I don't think it's meant to be as "clean" as the transhumanist version; traditionally, fantasy settings treat escaping death through necromancy as Really Really Creepy, with a lot of metaphors about "stretching oneself too thin" or becoming an abomination. (Nefara isn't a happy person, and it's not just because she went crazy in the pyramid, or because the Void corrupted her.) Maybe this is something we should target for exploration and discussion during Intermission.

I will do my best to have a spectrum of options in this lore event, and to make all or most of them have that creepiness that I think is intrinsic to the Isles. Everything the Isles does should, I think, have an element of horror.
I feel like Nightmare Before Christmas and The Corpse Bride would be decent reference material for one aspect. Both feature societies that seem "creepy" or off-putting to an outsider's eye, but that are perfectly well-functioning if you disregard the forms of the citizens and preconceptions of death. Societal norms and all that noise.
Offline Profile Quote Post Goto Top
 
drmigit2
Member Avatar
Magus
ChroniclerC
Jan 12 2015, 07:20 PM
CupcakeTrap
Jan 11 2015, 09:25 PM
ChroniclerC
 
One last thing I wanna throw out there. While I understand Staff's desire for SI to have "good guy" options, no one joined a confederation of undead monstrosities to be liked. I personally would appreciate if even our more altruistic options has something menacing or off-putting about them, rather than token Disney Princess options that SI would never in a million years do. Even when we're nice, we're creepy.

I spent a lot of the arc trying to figure SI out, and I'm not sure I ever succeeded. Part of the problem was that the popular conceptions of SI seem to involve a collision between traditional Spooky Undead Monsters material dating back to time immemorial—almost every culture has a notion that the dead are scary—and a much more recent transhumanist worldview. It's a really weird combination of fantasy and science fiction. I don't think becoming a lich is really supposed to be like becoming a post-corporeal intelligence, for instance. But Karthus has some concept like that in his lore: undeath as a means of escaping death. But I don't think it's meant to be as "clean" as the transhumanist version; traditionally, fantasy settings treat escaping death through necromancy as Really Really Creepy, with a lot of metaphors about "stretching oneself too thin" or becoming an abomination. (Nefara isn't a happy person, and it's not just because she went crazy in the pyramid, or because the Void corrupted her.) Maybe this is something we should target for exploration and discussion during Intermission.

I will do my best to have a spectrum of options in this lore event, and to make all or most of them have that creepiness that I think is intrinsic to the Isles. Everything the Isles does should, I think, have an element of horror.
I feel like Nightmare Before Christmas and The Corpse Bride would be decent reference material for one aspect. Both feature societies that seem "creepy" or off-putting to an outsider's eye, but that are perfectly well-functioning if you disregard the forms of the citizens and preconceptions of death. Societal norms and all that noise.
Ehhh, I would say that the SI is a lot more sinister than Nightmare before christmas. Remember, every single time someone adventures there, they either feed their friends to a spider god, get choked to death by their wife, or turn into an ungodly abomination who's very existence is torment. This is not a happy place, the Shadow Isles is defined by its endless misery, selfishness and hatred. Nothing the Isles participates in SHOULD have a happy ending. Someone will either end up a monster, dead, or both.
Offline Profile Quote Post Goto Top
 
ChroniclerC
Member Avatar
Submit to the Void
drmigit2
Jan 12 2015, 09:31 PM
ChroniclerC
Jan 12 2015, 07:20 PM
I feel like Nightmare Before Christmas and The Corpse Bride would be decent reference material for one aspect. Both feature societies that seem "creepy" or off-putting to an outsider's eye, but that are perfectly well-functioning if you disregard the forms of the citizens and preconceptions of death. Societal norms and all that noise.

Ehhh, I would say that the SI is a lot more sinister than Nightmare before christmas. Remember, every single time someone adventures there, they either feed their friends to a spider god, get choked to death by their wife, or turn into an ungodly abomination who's very existence is torment. This is not a happy place, the Shadow Isles is defined by its endless misery, selfishness and hatred. Nothing the Isles participates in SHOULD have a happy ending. Someone will either end up a monster, dead, or both.
Um. Hrm. I mean internally, at least, and at the best of times. ^_^

But you know what I mean, right? Even "good guy" SI is weird and creepy to an outsider. A "benevolent" SI citizen would see a sick or injured Demacian and, instead of curing them, would finish killing them to end the pain, then raise them as a fellow undead, and think they had just done a wonderful favor. Isn't that right, Mike? :P
Offline Profile Quote Post Goto Top
 
StormRevolver
No Avatar
Magus
drmigit2
Jan 12 2015, 09:31 PM
ChroniclerC
Jan 12 2015, 07:20 PM
CupcakeTrap
Jan 11 2015, 09:25 PM
ChroniclerC
 
One last thing I wanna throw out there. While I understand Staff's desire for SI to have "good guy" options, no one joined a confederation of undead monstrosities to be liked. I personally would appreciate if even our more altruistic options has something menacing or off-putting about them, rather than token Disney Princess options that SI would never in a million years do. Even when we're nice, we're creepy.

I spent a lot of the arc trying to figure SI out, and I'm not sure I ever succeeded. Part of the problem was that the popular conceptions of SI seem to involve a collision between traditional Spooky Undead Monsters material dating back to time immemorial—almost every culture has a notion that the dead are scary—and a much more recent transhumanist worldview. It's a really weird combination of fantasy and science fiction. I don't think becoming a lich is really supposed to be like becoming a post-corporeal intelligence, for instance. But Karthus has some concept like that in his lore: undeath as a means of escaping death. But I don't think it's meant to be as "clean" as the transhumanist version; traditionally, fantasy settings treat escaping death through necromancy as Really Really Creepy, with a lot of metaphors about "stretching oneself too thin" or becoming an abomination. (Nefara isn't a happy person, and it's not just because she went crazy in the pyramid, or because the Void corrupted her.) Maybe this is something we should target for exploration and discussion during Intermission.

I will do my best to have a spectrum of options in this lore event, and to make all or most of them have that creepiness that I think is intrinsic to the Isles. Everything the Isles does should, I think, have an element of horror.
I feel like Nightmare Before Christmas and The Corpse Bride would be decent reference material for one aspect. Both feature societies that seem "creepy" or off-putting to an outsider's eye, but that are perfectly well-functioning if you disregard the forms of the citizens and preconceptions of death. Societal norms and all that noise.
Ehhh, I would say that the SI is a lot more sinister than Nightmare before christmas. Remember, every single time someone adventures there, they either feed their friends to a spider god, get choked to death by their wife, or turn into an ungodly abomination who's very existence is torment. This is not a happy place, the Shadow Isles is defined by its endless misery, selfishness and hatred. Nothing the Isles participates in SHOULD have a happy ending. Someone will either end up a monster, dead, or both.
SI was like that. doesnt mean it always has to be like that. Espcialy after there more "people" there than mordekaiser, hecarim or elise.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Lore Events · Next Topic »
Add Reply

Based off of a theme by tiptopolive of the ZB Theme Zone