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| ADC for Dummies; ADC 101 | |
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| Topic Started: Feb 15 2015, 09:21 PM (2,485 Views) | |
| Wizard996 | Feb 15 2015, 09:21 PM Post #1 |
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Random Silver Scrub
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I usually do at least mediocre in the early game, provided my support is willing and able to help me. However, even if I get massive food in the early game and/or win lane, how do I transition this into the mid/late game? Currently, my best guess is poor positioning, lack of peel, and running at times I should just be shooting (or vice versa: engaging when unwise). |
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| Rextreff | Apr 1 2015, 10:19 PM Post #41 |
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Hoy, small fry
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wat. No one has ever built AS on Jayce |
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| ShadowKnight1224 | Apr 1 2015, 11:44 PM Post #42 |
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Every day is Lissandra Appreciation Day
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Building AS on Jayce is like building AP on Vayne. |
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| Wizard996 | Apr 2 2015, 06:15 AM Post #43 |
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Random Silver Scrub
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You know what AP is fun on? Urgot. His W gets a good ratio, I think that his E MIGHT deal more damage, and most importantly, it allows Ludens to be used. Just dont expect to be dealing damage until that Ludens. Seriously, don't build Ludens on Urgot without more AP. Not worth it. I've tried. |
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| Deleted User | Apr 2 2015, 06:42 AM Post #44 |
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Deleted User
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Urgot's only AP scaling is on his shield. However, building AP on him for his shield is worse than ever, since recent changes made it scale with maximum mana. This means you have a strong shield without needing to cripple your damage. This is not to say he should be built full AD either, seeing as his AD scaling isn't really that outstanding. A large portion of his damage comes entirely from the base damage on his Q. This is why most Urgot players build Muramana for the proc on Acid Hunter, armor pen from Black Cleaver to amplify his base damage + muramana's proc, a Trinity Force for a bit more all-in damage, and then CDR/tank stats. He may, for example, get Frozen Heart, Mercury Treads, and Banshee's Veil/Spirit Visage. The only item with large amounts of AP that Urgot might want to build is Hextech Gunblade, since he gets a lot of sustain out of its spell vamp. |
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| Kwon Ri Sae | Apr 2 2015, 08:10 AM Post #45 |
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Name Changer Extraordinare
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I think Jayce wants mana. |
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| Bard | Apr 2 2015, 08:26 AM Post #46 |
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This is a good thread! I always hate it when my ADC doesn't know what they're doing. Although it's usually my ADC accusing me of being the one who doesn't know what they're doing, but what do they know, right? |
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| Wizard996 | Apr 2 2015, 12:04 PM Post #47 |
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Random Silver Scrub
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Yeah, but I absolutely HAD to try Ludens just to check the Q procs. And it's not worth. Honestly, I usually build a Frozen Gauntlet over Tri Force. Just personal preference, but it also gives some nifty armor, and an AoE slow field. |
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| Deleted User | Apr 2 2015, 12:07 PM Post #48 |
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Deleted User
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Thing about the slow field is that you already slow your enemies. If they're close enough to be auto attacked, and you're auto attacking them, it's more important that you kill them than apply a redundant slow. And the armor doesn't make up for it. Just trust me on this. |
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| C Drive | Apr 2 2015, 12:19 PM Post #49 |
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On the topic of proper adc itemization, there's always a question of AS or AD. And let's get this clear: on all but 3 adc, AD is a better stat to buy first than AS. Here's why. First, the exceptions are Kog, Twitch, and Vayne, and the reasons they are exceptions are that they all have incredibly powerful scaling on AS through onhit abilities, and very few, if any, ad scaling on other abilities, and usually some built in steroid that buffs their ad anyways. Kog is the only adc that can rush a trinity force, while Twitch and Vayne will rush botrk. Only exceptions, end of story. Two, and this is related to the first point, most adc have a spell or 3 that scales really, REALLY well with AD, or no real onhit steroid to abuse. And those spells spike in power in the midgame, where you should finish your first item, so you want to time the item spike with the spell spike to maximize your effective damage output. Spells will do most of the damage in the mid game, but autos will deal more of your damage at late game. You want more autos in the late game, but more powerful spells in the midgame. So you should itemize for AD in the midgame, then AS for the late game. |
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| Deleted User | Apr 2 2015, 12:27 PM Post #50 |
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Deleted User
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Everything that C Drive said is spot on, except for the claim that Twitch has no real AD scaling. Contaminate/Expunge has plenty of AD scaling, it's just gated by his AS. Even so, I like to rush a big AD item on him. Kog'Maw and Vayne can also rush a big AD item rather than AS. It's just that, if used properly, they have higher damage output with AS because of their on-hit passives. It also helps that both Vayne and Twitch have ultimates that increase their AD. |
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| C Drive | Apr 2 2015, 05:02 PM Post #51 |
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I also forgot to mention Kalista as an exception. Similary, I stated that they didn't have no AD scaling, just not enough to justify AD over AS. Vayne has an AD ratio on her q, but it's not large enough ratio to justify building AD initially over AS. Same with twitch and kalista, they have AD ratios, but AS makes use of their kits better. Their major sources of spell damage scale better with AS than AD. |
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| ShadowKnight1224 | Apr 2 2015, 06:26 PM Post #52 |
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Every day is Lissandra Appreciation Day
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Actually kalista is not an exception per se. She has an okay ad ratio on her e and a pretty good one on her q. You can build kalista 100% vanilla marksman and carry just as hard. As-focused kalista is a highly specific play style that relies on minion control and rend resets during the laning phase, and pixel perfect kiting mechanics afterwards. As-focused kalista actually demands more skill due to being so cripplingly dependent on stacking enough rend to be able to kill people. Vanilla kalista has enough crit and ad that she doesn't need rend to win duels (though it obviously helps).
Edited by ShadowKnight1224, Apr 2 2015, 06:28 PM.
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