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Better NURF Irelia
Topic Started: Mar 26 2015, 05:27 PM (2,001 Views)
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Surrender@20
 
NURF Mode?
Files for what appears to be a mysterious new "NURF" mode have popped up in today's patch...

Here's the tool tip for NURF's "Strategic Buff of Strategistic Strategery":

"+100% Mana and Energy consumption
+200% Cooldown Inflation on Abilities, Activated Items, and Summoner Spells
+50% Anti-Tenacity
+225 Movement Speed Reduction
+200% Delay between basic attacks
Critical strikes deal 50% of total attack damage
This unit deals critical strikes on 150% of its attacks
Protection against superfluous decisiveness
This unit is vulnerable to consequences

Source: Look Before You Leap"
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Crzymstrbkwrm876
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EVERY DAY IS A GOOD DAY TO TORTURE, MAIM, AND DESTROY
All I see is URF
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XalkXolc
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Lightning Ball goes Boom
Get NURF'd. Looks like we're getting the opposite of what we asked for, folks. And y'know what? I think I might be fine with that. We'll see.
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AbiwonKenabi
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Sorcerer
You go Riot. Show all those URF whiners who's boss.

Seriously though, if I hear one more person say "There's no draw backs! Make URF permanent! WAH!" I'm gonna choke a b
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ShadowKnight1224
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Every day is Lissandra Appreciation Day
I never got the gist of URF. Played it a couple of times, it was okay. I guess today's kids need their daily dose of fast-paced, keyboard-mashing adrenaline.

NURF mode sounds absolutely hilarious. "This unit is vulnerable to consequences." I love it.

I wonder what champion will be the least affected by it? Probably a CC-bot like Lissandra, Leona or Thresh. If everyone has anti-tenacity, all you need to do is chain your CC perfectly so that your team can tickle them to death.
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bakaultima
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Invoker
this game mode better be twisted tree line with those stats rammus powerballing with ghost and homeguard wouldn't reach the other base for 5 min
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ShadowKnight1224
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Every day is Lissandra Appreciation Day
Might be Howling Abyss, since it sounds like they just want people to wet noodle each other to death. Adding in HA's attrition system would cinch it.
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Ares the Proud
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Oh god, Mundo will be unkillable with warmogs. And give him Liandry's and Sunfire and he'll probably be the most unkillable and most damaging thing on the map
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LordHippoman
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I love this. This is old fashioned Riot trolling at its best, like with the Lee Sin/Urf "double release" back when Lee came out.

It might help that I thought URF got kinda dull after the first few days, when it just became "Lock in Hecarim/Urgot". Although, people are proposing that maybe this buff and the URF buff might toggle on and off based on something in game, in which case I think that might make for a really fun game mode.
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The mvps of NURF are gonna be resourceless champs, ones with very strong passive abilities (no cooldowns), resets, or on-hits that will make up for reduced auto attack damage. Crit damage runes will probably also be pretty important to making your autos matter. Last hitting will be hard.

It looks like health resource champs don't have amplified costs? Which could make them fairly viable as well.

thoughts
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ShadowKnight1224
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Every day is Lissandra Appreciation Day
Lissandra. Do not underestimate the 50% anti-tenacity and the ability to keep a group of people (and particularly a single person) locked down long enough for your team to kill them.

Her E will also let her cover massive distances and possibly outrun people thanks to their MS penalty.
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ShadowKnight1224
Mar 26 2015, 08:03 PM
Lissandra. Do not underestimate the 50% anti-tenacity and the ability to keep a group of people (and particularly a single person) locked down long enough for your team to kill them.

Her E will also let her cover massive distances and possibly outrun people thanks to their MS penalty.
Her passive may let her survive in lane using occasional spells, but once she tries chaining them together, she's going to be having a serious bind for mana. A full rotation without ult will cost 430 mana at level 1 - more than her entire mana pool. At level 6 she'll have 502 mana, which won't be enough to use her full rotation. At level 18 her rotation cost goes up to 470, plus 200 for ult. She'll barely have enough mana to use two rotations and an ultimate with her 1154 mana.

You'd have to go mana build to be able to stay in the fight for very long, but then 300% cooldowns come into play. Her Q will have a cooldown of 18/15.75/13.5/11.25/9, her W will be 42/39/36/33/30, her E 72/63/54/45/36, and her ultimate ranking in at 390/315/240.

Of course, these problems will affect other champions as well, but non-casters, or at least casters that don't use mana, will cope with it much better than champions like Lissandra.


EDIT 1: Some good news though, even if the cdr from items like Athenes and Morellonomicon don't work on the 300% cooldowns (They might do nothing, or reduce the cooldown by 20% total down to 280%, or could reduce up to 60% because it's tripled bringing it down to 240%) the mana regen will still be very effective as the longer cooldowns mean you have more time to regenerate the mana lost.


EDIT 2: And if we're going to talk champions who will benefit greatly from the 50% increased cc duration, Morgana's brand new 4.5 second root says hello.
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Kwon Ri Sae
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Name Changer Extraordinare
Kata op.
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ShadowKnight1224
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Every day is Lissandra Appreciation Day
Well, first of all, Lissandra can only cast one spell at level 1. :P

Second, don't underestimate her passive, it's a free spell in the rotation (and it takes this mode to make her passive actually relevant outside the first 3-4 levels).

Thirdly, it just makes her RoA + 20% CDR mana item (Morello, Athene's or FH) even more viable on her. Regardless of how CDR interacts with the buff (I think they just stack normally, so a 20% CDR item makes spells have a total of 280% cooldown), she will be able to get a full rotation, giving her a 2.25 second slow, a 2.25 second AoE snare and a 2.25 second stun. That totals to almost 7 seconds of CC, 4.5 seconds of which is hard CC. Morgana can compete with that, yes, but Lissandra's CC is a lot easier to set up, given her mobility. Given the huge cooldowns, Morgana can't afford to miss a Q, while Lissandra's hard CC is a lot more forgiving and easier to set up and chain.
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Crzymstrbkwrm876
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EVERY DAY IS A GOOD DAY TO TORTURE, MAIM, AND DESTROY
What about mordecaiser? The slow death
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501st Big Mike
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I reserve the right to be loudly opinionated on subjects I am completely ignorant of

Man, all I can think of is how it would be impossible to play Galio in Nurf. He is already the most mana hungry champion in the game, to my knowledge. In Nurf, any 2 non-ultimate abilities and he is oom at early levels.
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Kwon Ri Sae
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CrazyMLC
Mar 26 2015, 05:27 PM
This unit deals critical strikes on 150% of its attacks
How does this work lol? Always crit?
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ShadowKnight1224
Mar 26 2015, 08:44 PM
Well, first of all, Lissandra can only cast one spell at level 1. :P

Second, don't underestimate her passive, it's a free spell in the rotation (and it takes this mode to make her passive actually relevant outside the first 3-4 levels).

Thirdly, it just makes her RoA + 20% CDR mana item (Morello, Athene's or FH) even more viable on her. Regardless of how CDR interacts with the buff (I think they just stack normally, so a 20% CDR item makes spells have a total of 280% cooldown), she will be able to get a full rotation, giving her a 2.25 second slow, a 2.25 second AoE snare and a 2.25 second stun. That totals to almost 7 seconds of CC, 4.5 seconds of which is hard CC. Morgana can compete with that, yes, but Lissandra's CC is a lot easier to set up, given her mobility. Given the huge cooldowns, Morgana can't afford to miss a Q, while Lissandra's hard CC is a lot more forgiving and easier to set up and chain.
Oops on the level 1 front, been spoiled by Heroes of the Storm, but the point still stands. She isn't necessarily the greatest benefactor from the rules of the game mode.


EDIT: Mordekaiser's passive depends on being able to cast his spells often enough to keep his shield up, which isn't possible because of the increased cooldowns. He still has potential, though, but it's hard to say.

And 150% could mean that you always crit, but have a 50% chance to do a "double" crit. Or the 50% extra crit could do absolutely nothing. It's hard to tell.
What it does mean is that since critical strikes in this game mode do half damage instead of double damage, everyone has halved auto attack damage. Hard to know how that interacts with potential "double" crits either. It could halve the damage all over again, or actually double it back to normal damage.
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501st Big Mike
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I reserve the right to be loudly opinionated on subjects I am completely ignorant of

Ask Konata
Mar 26 2015, 09:09 PM
CrazyMLC
Mar 26 2015, 05:27 PM
This unit deals critical strikes on 150% of its attacks
How does this work lol? Always crit?
Yep, its the same as having built 150% crit chance. Riot could have said 100% of attacks, but 150% is meant to sound more extreme.
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501st Big Mike
Mar 26 2015, 10:33 PM
Yep, its the same as having built 150% crit chance. Riot could have said 100% of attacks, but 150% is meant to sound more extreme.
Also very plausible. We'll have to see the gamemode to see if there's some kind of special rule for the game mode about crit chance, or if it really is just exaggeration.
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