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| Heimerdinger Strategy Guide; Know anything about Heimerdinger? Share it here! | |
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| Topic Started: May 24 2015, 10:18 AM (378 Views) | |
| Tofuology | May 24 2015, 10:18 AM Post #1 |
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Nya Nya~
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Reserved for Heimerdinger strategy/guide. Feel free to share anything that works for you! |
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| Rextreff | May 24 2015, 12:44 PM Post #2 |
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Hoy, small fry
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If you're facing off against someone with a skillshot that doesn't dissipate after it hits its first target and has long range and does damage to pets, don't put your turrets linear to each other close to the front line of minions. This will make your turrets easy targets. Putting your turrets linearly next to each other in a short distance perpendicular to the lane you're on will mean that your lane opponent will have to go to the side of the lane to get a shot at multiple of your turrets. If they try to do this you can easily use your Hextech Micro Rockets to fire at them, due to the lack of minions. (I drew a diagram too) In early game it's harder to hit your Hextech Micro-Rockets at the enemy because they will be behind minions most of the time. Heimerdinger as excellent range, so constantly attacking the enemy will make them have lower health. Only use your ult turret in the middle of a teamfight, when you're getting ganked, you're hiding in a bush, or similar situation. Otherwise, the turret will have low damage output because the enemy can run away easily from this turret. Try using your ult turret in lane to surprise an engaged opponent and stunning them. Though stunning with your E and then using your ult rockets is nearly always better. Your ult E has very high range. Consider saving it for when an enemy is running away. If that doesn't finish them off, you can easily catch up to them and use your Hextech Micro-Rockets. If an enemy jungler is ganking you and has an ability that causes them to move in a straight or near straight line, use your ult W. They'll be left with extremely low health. This is useful for playing against Sion, LeBlanc, Amumu, Azir, and Renekton who all have an ability that causes them to move in a straight or near straight line, though most of these champions move too fast for this to be used reliably. A turret can act as a ward. Consider placing one early in the enemy jungle to scout their position. |
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| TheMushroomWizar | May 24 2015, 05:23 PM Post #3 |
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Magus
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How do I deal with Cassiopeia and other champions that can easily clean up my turret ranges? I always find myself low on turrets because Cass can kill them quicker than I can reload new ones. |
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| Rextreff | May 24 2015, 06:08 PM Post #4 |
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Hoy, small fry
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The trick against playing against someone that can easily kill your turrets is to not play against them |
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| bakaultima | May 31 2015, 06:52 PM Post #5 |
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Invoker
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i thought about going against cass and really if you are going against her use you grenade and rockets even a slow from you grenade and a full rocket barrage can be very damaging and easily set her up for a gank |
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| Tofuology | May 31 2015, 06:58 PM Post #6 |
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Nya Nya~
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Honestly, there's no point in going against Cass with Heimer. Your main power and selling point is your turrets, and with someone that has a spammable DoT skill, you're going to be struggling just to keep one turret up, let alone three. |
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5:34 PM Jul 10