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| Your Featured Match stakes; What next? | |
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| Topic Started: Jul 14 2015, 10:52 PM (1,690 Views) | |
| CupcakeTrap | Jul 14 2015, 10:52 PM Post #1 |
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Here's the overview of your situation.
What stakes would you like to set for this next set of Featured Matches? For example, Piltover secured the Velocitronic Railway. (It's not built yet, but they've been given the necessary clearance.) I'm leaving this kind of open-ended. Right now, we're basically using the Featured Matches as a proxy for World Systems. So just about anything that you could accomplish with World Systems, you can accomplish through Featured Matches. For example, if you want to launch an assault on Piltover or Noxus, you can do that. Or maybe there's some part of Shurima's past you want to restore? Maybe something about the Void? In terms of problems you're facing that you might be able to address…well, for one thing, you're broke. You're also struggling to deal with the League's nasty internal politics. (In World Systems terms, you could buff Military, or Diplomacy.) You might also want to do some old-style Shuriman magic, maybe build a fancy new city, but need to cut through some League red tape to do so. (A lot of your magic does somewhat resemble rune magic to modern eyes.) So anyway. Toss me some ideas about what you want to fight for this weekend. Edited by CupcakeTrap, Jul 14 2015, 10:54 PM.
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| Jpdaniel | Jul 14 2015, 10:56 PM Post #2 |
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We've GOT to have GOLD
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Again. Lets raid Noxus. This solves literally all of our problems, has no negative repercussions (League, shmeague. We're Shurima,) and we would secure ourselves as the third balls-to-the-wall stupid faction ever. (SI and Bandle ahead of us). BUT WE COULD MAKE IT WORK And if we have to figure out something with pilt, lets raid pilt too. Edited by Jpdaniel, Jul 14 2015, 10:59 PM.
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| CupcakeTrap | Jul 14 2015, 10:58 PM Post #3 |
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What about liberating some of those pyrikhos miners? (Some disgruntled Noxians, some native Shurimans, probably some wage-slave Zaunites as well.) And their fancy equipment? (No, this would not meaningfully affect Zaun's wins from Hextech Revolution, don't worry.) Or hey, Piltover's probably got an airship field somewhere. "Take their stuff" is a completely legit option. I think it just became my new default. Make the Noxus matches about taking money from Noxus, and the Piltover matches about taking money from Piltover. |
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| Jpdaniel | Jul 14 2015, 11:00 PM Post #4 |
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We've GOT to have GOLD
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I'm fine with that. Get money, and we can SHURIMA in and free slaves soon. 2:30. Lets ally with the void and make another voidpocalypse 2:38. Noxus is going to drop lasers on our sand. Confirmed on RC. 2:41. I'm joining noxus. They'll get Laser axes. 2:48 Poncho is giving away skins 2:51 Smite ignite all mid pentakill 3:31. 19 to 105 kills is a good score to see in a game. Edited by Jpdaniel, Jul 15 2015, 06:11 AM.
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| XalkXolc | Jul 15 2015, 12:45 AM Post #5 |
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Lightning Ball goes Boom
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Let's do some magic stuff. What would a general idea of Insight stakes be? Ballpark, nothing too specific. |
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| Endgame125 | Jul 15 2015, 02:54 AM Post #6 |
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Bird Fanatic George
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I like the idea of freeing the pyrikhos miners, or we could try and annex Urtistan?
Edited by Endgame125, Jul 15 2015, 02:55 AM.
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| masterpierround | Jul 15 2015, 05:48 AM Post #7 |
Invoker
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I vote for attempting to annex Urtistan. |
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| Sodaman64 | Jul 15 2015, 08:41 AM Post #8 |
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It's My Town Now
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Annexing Urtistan sounds good to me however maybe getting our hands on any relics that those dirty plities have looted from us over the years (IM LOOKING AT YOU EZ) might be worth our time too. |
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| Geomancer93041 | Jul 15 2015, 11:47 AM Post #9 |
Invoker
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We also need cash to pay Sivir's mercenaries. I'm not so much for annexing another nation until we get our feet underneath us. Once we've got cash and set up ourselves, then we can think of grabbing another area. We need the essentials. The question is: what in Urtistan would be worth taking the risk right now? Edited by Geomancer93041, Jul 15 2015, 12:18 PM.
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| rinsujo | Jul 15 2015, 12:27 PM Post #10 |
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Winter's Claw for Life.
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We need some kind of diplomatic ties, and honestly I sort of like the crazy idea of annexing Urtistan, building a port, and trading with Argyre/Freljord for true ice because FUCK THE DESERT. *a-hem* realistically though, this past weekend, Pilt got their railway, no backsies. We've got our capital(s), and Noxus... is gonna want our lunch money, most likely. Smacking Noxus around a little might be a solid option. The other one I'd consider is either annexing Urtistan, or So pretty mush sounds like Urtistan or Noxus as our focus? Or... I'll ponder other options, perhaps. |
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| Naggarok | Jul 15 2015, 12:31 PM Post #11 |
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Full Stop.
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Oh no, we can still blow up Piltover's railroad. |
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| kdrakari | Jul 15 2015, 12:55 PM Post #12 |
Invoker
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I don't think we're allowed to have our weekend be "Undo whatever happened last weekend". Anyways, annexing Urtistan is something we pretty much agreed we want to do, but I don't think we have the funding to get through the initial investment period before it becomes profitable. So to speak. Right now we are seriously lacking in economy and while "take their stuff" is a bit of a boring, generic option, being able to keep the mercenaries happy and maybe have some extra left over for long-term investment is the option that takes care of our actual problems. |
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| CupcakeTrap | Jul 15 2015, 01:02 PM Post #13 |
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It's still not clear if World Systems will show up in this arc, but that might be a good starting point. Pick a stat for each faction. I think that helps with particular ideas. Think about what you want Shurima to become better at, using the World Systems stats as guidelines. This makes it much easier to come up with a good specific story. For example, maybe you want Shurima to get better at Military. So for Noxus, maybe it's a fight about the refugees/miners, mixed with some brawling over key strategic zones. Or if you want Insight, you could fight over a nexus, or some ruins. Edited by CupcakeTrap, Jul 15 2015, 01:03 PM.
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| Jpdaniel | Jul 15 2015, 01:02 PM Post #14 |
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We've GOT to have GOLD
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No longer early morning, but seriously, how is attacking someone else EVER "boring and generic"? If we need a stat to become better at, commerce is it. Commerce right now is what is holding up our military, and our military is what's can help secure our internal diplomacy. If we can keep our military afloat, we can start doing favors to maaaaaaaybe make the rest of Shurima like us more. Liberating and protecting outer villages tends to get votes in favor of our supreme ruler. More love for Azir, more commerce. More commerce more military. More military, more SHURIMA. As for alliances, Bilgewater would probably gladly help trade with those islands out west, and... uhh... I mean we could either try to get something working with Freljord or we could just get the void and become the Shadow Isles 2.0: now with better champions. Edited by Jpdaniel, Jul 15 2015, 01:07 PM.
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| Geomancer93041 | Jul 15 2015, 06:03 PM Post #15 |
Invoker
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Personally, I'd like to see some options for Shuriman research. I think that could go a long way. Like making weaker duplicates of the solar disc to allow our magic to affect more areas. Second pick is commerce, third is military, fourth... I don't care. I think we should be able to replenish our ranks pretty easily via Sand Warriors. Also, getting access to a harbor would drastically help our desert nation. Edited by Geomancer93041, Jul 15 2015, 06:06 PM.
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| masterpierround | Jul 15 2015, 06:07 PM Post #16 |
Invoker
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The point of annexing Urtistan is that it would give us a fairly ideal place to set up a port, which would increase commerce (thereby helping us pay Sivir's mercs) and would also give Bilge a reason to become our ally. |
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| kdrakari | Jul 15 2015, 08:44 PM Post #17 |
Invoker
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The problem with that is, I don't think we have the funds to actually DO that. I mean, we don't even control any of the desert between our capital and our Western border. Even if we were officially granted governance of that area, we would have to transport stuff through potentially hostile territory, requiring guards that we can't pay. Then we'd also have to build a port using materials we can't buy or harvest and knowledge we don't have. And then we don't get any benefit out of that port until we actually convince Bilgewater THEY get benefit out of it, which we haven't done yet and can't really force since we're broke. That's a good option for long-term income, but we won't get there unless we get a significant one-time influx of funding or some other source of growth. Basically, we're in debt and we won't be able to take out enough loans to reach the point that annexing Urtistan pays back the investment, whereas even a flat amount can get us out of debt which makes it easier to get those other loans later. |
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| Kaynunot | Jul 16 2015, 12:24 AM Post #18 |
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Kuronan Estimare, Psionic Psion of House Estimare
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Seriously, let's NOT become devoted to a Militaristic takeover of Shurima especially when we haven't even established World Systems. For all we know we could have an absolutely horrible Military Score and end up even worse off. We could also lose everything that makes us Shurima in favor of a few aggressive plays. Do you want to risk losing the soul of the recently emerged Shurima to the Void in favor of a few cheap land disputes we can just as easily win on the Fields? |
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| truemjlaub | Jul 16 2015, 01:37 AM Post #19 |
Conjurer
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I just want to kick the Noxians out. If we can attack Noxus and try to do something else with our Piltover matches, I'll be happy. For instance, our matches with Noxus can determine an attack on their forces, while our matches with Piltover could be something like gaining funding to use on an expedition to get into some of Shurima's tombs, or even Urtistan. |
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| Jpdaniel | Jul 16 2015, 05:46 AM Post #20 |
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We've GOT to have GOLD
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The void thing was a joke, kinda making a point on how the options seem few. Unless we WANT to ally with Piltover/Demacia/The Other Two. Which... discussion for another thread almost. But right now, a little bit of military action gets immediate results on our problems. And we can decide what to do moving on. Although Military is one idea, not being bankrupt means we can try other means in case our diplomacy sucks. And even if we go completely other route, delay increasing Shuriman support and focusing on magic and buried chambers, having a strong military means we can withstand attacks from others. (plus i don't think world systems will play a part here. Unless CCT wants to unveil and set up the new rules within 3 days, I think it will be limited to just matches.) Besides, noone will ever judge us for having done what made the most sense. That'd be silly. Edited by Jpdaniel, Jul 16 2015, 05:46 AM.
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